

There have been loads of maps which gain popularity for months, maybe even years, and slowly fade out. Pretty much all maps die in the end, if you been playing for longer than a couple of years, you been around long enough to see a few cycles happen.

After two weeks of playing, the map may or may not have a following of the general public, at which time the clan chooses another map to master. The only solution I can think of is to bring together a clan of 6-8 good players and commit to playing a specific map together for two weeks. I don't think a "revival" has ever been successful. Maps that have already peaked have trouble getting started again because you have the old pros that are reliving their glory days, and you have the new players that don't get a chance to learn the tricks before quitting out of frustration. It is fun to play a new map and watch how the game play evolves as the public gets better and learns the tricks of the map. For a month people said that Bloodbath was an awful map, but it became the top of the list for a year because a few people saw its real worth and kept it going. It takes a long time for people to learn a new map. If a map doesn't reach that critical mass, it will die.Ģ. Even the misslewars maps would be boring if there were only 4 people playing. Most maps require many players in order to evaluate their real worth. There are a number of things working against a good map:ġ.
#Bzflag playerbase map full
Some that have proved their worth but fell by the wayside, others that have never seen their full potential realized. There are many great maps below the top page.

The list is indeed a cruel and heartless judge. And those people who made the maps probably implemented Step 1 (above) once upon a time. They don't "feel" cheap, badly made, rushed, but are aesthetically appealing, well-planned, and make playing a pleasant experience. Just look at the maps that grace the list server. Sheer gameplay quality (and occasionally shininess). And the determining factor behind whether each map lives or dies is quality. Some die, and some live on and become immortal. Except from what I've heard in the waaay old days there was never any demand for new maps, because they inevitably show up whether we like them or not. Think about it: In the days when Boxy War, Two Castles, and Hepcat Pillbox were king, there wasn't demand for a new map. Kinda like those old grandparents say, "We were young once too, ya know," only this statement is much more relevant in this case. Every map started off as a "new map" once. Pythonian called itself the "Funnest CTF" for a reason, and it helped. Oh, yeah, and a catchy server description helps too. Just joining gets you within the first 2/3 pages on the list server, and trust me, visibility is better on page 2 than it is on page 13 of the list server. In the first few days of your map's public life, you are that addicted player. But that seems kinda like a Catch-22, doesn't it? It is, but there's one important thing to remember. Have a few loyal players, and they will bump the map up the list server, and get more players addicted. One of the best ways to get people to start coming to your map is to (you guessed it) get them addicted to it. Is there anyway to get people to try a new map? (And always back the theses up with official links)
#Bzflag playerbase map code
official Google summer of code participation of Bzflag. mention the millions of downloads at (really millions, didn't check, unbelievable.!)Ģ. (If I would write in my terrible english, they would immediately delete the mail.) In order to make IMPRESSION to them I personally would at least:ġ.
#Bzflag playerbase map professional
But this should be done in a seriously and professional writting. You could advertise BzFlag to lots of different computer magazines! (For real, I'm dead serious). Curiously there exist map-makers that created for example a map that they personally don't like to play, but coincidentally exact that map got popular.

Making different sorts of maps, for example ctf-maps, ffa-maps, sniping-maps, conservative-maps, maybe 1 of these maps will get a bit popular if you are lucky. So, is there anything that can be done, i8s there any good way to advertise maps? Is there any other solution?I don't have a solution (like the previous posts stated, too much servers and too few players.), just small thoughts, like:Īdvertising your map on this forum in the appropriate place.īeing active, namely forcing yourself to play from time to time a bit on your own map, then the chance will rise that other players join. Jpenguin wrote:I also find this as a problem with maps I make, I get a couple of players who say the map is good but they eventually leave because no other players come.
