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Spike seasoning wiki
Spike seasoning wiki












spike seasoning wiki

Press ZR to rend Windtorn enemies with air blades. Press ZR to detonate the zones and cause a large explosion.

spike seasoning wiki

Strong attacks and the unit's final regular attack generate large zones in front of the unit that deal dark damage. The orbs will be light or dark depending on the stage, up to a total of 13. Sending enemies flying grants a fair amount of gold. Has a short cooldown time.Īt 150 hits and above: power up attacks proportional to the hit count. Press ZR to create an orb of wind that draws in enemies and explodes. When it is full, press ZR to temporarily increase speed and imbue attacks with lightning. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen.Īttacking greatly fills the Unique Ability Gauge. Can be used again after a cooldown.Īt 150 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count.Īllows the unit to string together 4 times the normal number of regular attacks. Enemies that step in the paint incur elemental damage matching its color.Įnemies sent flying explode and deal dark damage to a wide area. Send enemies flying to splatter the ground with a large amount of paint. Attacks will strengthen up to 4 tiers based on the number of charges. When the gauge is full, press ZR to draw in foes a long distance away.Ĭharge to power up attacks for a set period. While charging, enemies a long distance away will be drawn in.Īttacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. Hold the button during strong attacks to greatly increase damage and add lightning. Stroke with the right timing to greatly increase damage, attack range, and knockback rate. When full, press ZR to temporarily strengthen yourself and surrounding allies.Įnemies sent flying explode and deal ice damage to a wide area. When the gauge is full, press ZR to damage enemies and heal allies.Īttacking moderately fills the Unique Ability Gauge. Has a short cooldown time.Īt 150 hits and above: increase attack range and damage deal proportional to the hit count.Īttacking moderately fills the Unique Ability Gauge and gradually restores HP. While holding ZR, press the L-stick to create and place a zone of wind. Hold the button when performing strong attacks to trigger blasts on impact that deal major damage to enemies.ĭodge in the middle of an attack to increase speed by one tier for a period of time. Imbue attacks with devastating lightning. Strike with the right timing to generate a large shockwave imbued with an element corresponding to the attack. Attacking the notes triggers elemental shockwaves. Gain a high chance to spawn musical notes around the unit when performing regular attacks. Press ZR to create a zone of ice that increases critical hit rate. Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to three tiers. The orbs automatically attack in a wide range. Press ZR to detonate the spike and inflict dark damage based on power level.Īt 150 hits and above: gain an increase in speed proportional to hit count.Ĭomplete a final regular attack to spawn a pair of wind orbs in front of the unit. Gain a high chance to impale an attacked enemy with a magic spike. If you play and complete the final battle again, you’ll get that character’s bonus message.Īll Merc Whistle and Character Abilities Character You can then give the Merc Whistle to someone and still receive the accessory. It will reload you to the camp right before the final battle. If you completed the game without giving anyone your Merc Whistle, you can continue your save file. If you did not give your Merc Whistle to anyone, the bonus message will be from Shez instead. This is a brief message giving you an epilogue of that character’s story. This accessory can be equipped to any unit to replace their Unique Ability with the Unique Ability of the character the accessory belonged to.Īdditionally, after completing the final battle of the story in which you gave someone your Merc Whistle, you’ll receive a bonus message before the credits. Once you’ve given them the Merc Whistle, they’ll give you an accessory. If your support level with them is A, you’ll have the option to give them the Merc Whistle. After you receive the Merc Whistle, you can speak to any unit in your camp.














Spike seasoning wiki